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Rules
NQDM 1V1 Tourney Rules


01. Introduction

NQDM 1V1 is an online NetQuake 1on1 deathmatch competition that uses a double elimination system.

02. Registration

NQDM 1V1 is open for all North American NetQuake players. However, non-North American players are free to sign up as long as they play their matches in North America.
Upon registration you will be given a username and password, this is for reporting matches and is unique for each player, so don't lose it or give it away.
Players with multiple registration entries will be disqualified.

03. Game settings

Timelimit 10 minutes.
Overtime 5 minutes.
DMM1 (weapon-stay off).
Powerups (default is OFF, unless both players agree otherwise)

04. Maps

DM2, DM4, DM6, AEROWALK, ZTNDM3.

Best-Two-of-Three-Matches
A regular game in the running season is a best-of-three match.
The player listed first picks the first map (noted with an asterick (*) next to their name).
Then, the second player will choose the second map to be played from the remaining 4 maps.
If a third map is needed, The first player then drops one map, and the second player another map, and the remaining map will be played.

Best-Three-of-Five-Matches
The finale of the winner's bracket, loser's bracket, and the grand finale game will be a best-of-five-match.
The player listed first picks the first map (noted with an asterick (*) next to their name).
The second player chooses the second map from the remaning 4 maps.
If the second player won the 2nd map, the first player chooses the 3rd map.
Otherwise, the second player chooses the 3rd map.
If a 4th map is needed, the player who didn't pick the 3rd map picks the 4th map.
If a 5th map is needed, the remaining map will be played.

05. Cheating

If any player is suspected of cheating, a demo should be sent to one of the admins.
Forms of cheating include: player/item/powerup model hacks, aimbots, wall texture hacks, etc.

06. Scheduling matches

Each player should attempt to contact their opponent by their email listed on "Next Match".

07. Reporting matches

The winner of the game reports the match results as soon as possible using the 'Report Match' function on the NQDM 1V1 webpage. If the winner somehow can't provide a match report the other player will get permission to do it. WinQuake users should save the demo and then take the screenshot with either Gl or D3D proquake or qrack.
No match reports will be registered before the match has been reported 100% correct.

08. Servers

In general the game can be played on any server both players agree to play on. ping.
On request of the other player, the lower pinging player may ping up to a point equal to or less than 50ms.

A list of servers can be found at http://www.quakeone.com/servers .

09. Timeframe

All matches will have a deadline, which is usually 1 week. If players get their matches done sooner, they may play their next opponent sooner if their next matches have already been set. If players can't organize themselves to get games played and reported by the end of the deadline, WO(walkover) will be given to the player that proved admins that he really tried to make the game happen. Please report your the WO(walkover) to an admin before the deadline.

Deadlines for each stage of the tournament will be announced at the "Next Match" link in the User-Panel.
In order to guarantee some coverage of the bigger games, the schedules for the WB Finale, LB Finale and Grand Finale have to be arranged with an admin.

10. Tournament system

The NQDM 1V1 Tournament uses a Double Elimination system. Depending on the number of signups we choose a 32 players-bracket or a 16 players-bracket. When there are only a few more players signed up than the bracket allows to have (for instance 20 players don't fit into the bracket), then we will have a qualifying round, where the players with the lowest seeding numbers play each other (in this example the last 40 players), so that everybody gets a chance to play.Below i use the abbreviation WB for winner's bracket and LB for loser's bracket.

The initial seeding into the WB is done manually by the admins.Here we seed as many players as we can, using a seeding-groups method.This means we seed players with almost the same skill level into one group and randomize the order within every group.

Players who loose their WB-game are knocked into the LB.


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